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Media Innovation & Game Research

The Media Innovation & Game Research Group (Me-Ga) immerses itself in designing, developing, and evaluating innovative media experiences.

Media Innovation & Game Research

The Media Innovation & Game Research Group (Me-Ga) immerses itself in designing, developing, and evaluating innovative media experiences.

Me-Ga's research focuses on designing, developing and evaluating innovative media experiences and on how to create applied serious games with a purpose e.g. to support motivation, engagement, learning, and communication.

In Me-Ga we ask research questions such as:

  • How can serious games be applied for improved learning and training ?
  • How can one exploit the captivating properties of games to engage users by designing, developing, and evaluating transformative and motivating learning environments?
  • How to develop new methods in order to evaluate innovative serious games and media experiences in an applied context?
  • How can one design and implement interactive narrative and storyworlds that adapt to the user in real-time?
  • How can our collaboration with the film, TV, animation and gaming industry be used to research and develop novel methods, virtual production techniques, and real-time production tools?
  • How can media innovations and games facilitate inclusiveness and wellbeing of children and young people?

Thomas Bjørner
Research Group leader
Media Innovation & Game Research
tbj@create.aau.dk
9940 2490

We are also at the helm of the Samsung Media Innovation Lab for Education (SMILE Lab), where it is possible to experience and work with the latest technological advances within innovative computational media content and interactive storyworlds.